So here are the result of the practice that I proposed in this post: Studiotools practice - Modeling an Audi S5 spoke. Nobody join me in this modeling :( I had a good time anyway!
So as I wished, I spend some time (2 days) on exploring the renderings ways. I did them in imagestudio which appears to me not to be a good rendering software, I hate the aleatory way to place the lights, but that have the advantage to be quiet simple and have a clean interface.
I did, ‘for fun’, a little bit post production in photoshop (modifying the background and inserting the logo)
I’m posting the screen shots of the modeling. I start a thread about this mag on the www.cg-car.com’s forum. There are some interesting and constructive comments about the errors in the modeling. However, as this was only a step of the Audi S5’s modeling, I won’t spend more time on correcting these errors…I should have…
The screen shot are not commented, but just to let you know, the major problem I encountered was (as often it seems in AliasStudio) filleting with the round tool. I finally have to do some part by ‘hands’: the fillets joining the ‘ring (thumbnail #9 down here).
As usual, comments, questions, are welcome!




hi how r u doin i am a student at university and i\’ve been learning alias studiotools for 2 years now and i am curruntly designing a car(Audi R8) in studiotools I\’ve been looking at ur website and this particular blog caught my interest is there anyway u can put a step by step tutorial of how u done these alloy rims i have to design one for my car as well but i\’m kinda stuck at the moment ur help would be appreciated thanks
Hi Simeon
Tell me a little bit more where you are stuck and/or send me a link to your file that I can go through it and see if I can help you :)
Hi again I\’ve done most of the body i\’m starting to trim surfaces so far so good i\’m mean it aint 100% perfect but i\’m still learning anyways i been looking at the alloy rims for the R8 and i\’m having a bit of trouble tryna figure out the how to do surfaces on the rims i\’ll be happy to send u my file link and some screenshots but i havent got a website to upload to i\’ll register to cg-cars and upload it on there as soon as i can
Thank you
Dear Arno,
I think that you did a great job but if you plan to share your knowledge with other peoples you should be more exaustive to show how you model your design.
@ Manuel,
I’m sorry you don’t find it sufficient.
I’m not sharing the file because it’s not a good modeling enough.
It shouldn’t be use as a reference approach to model this spoke but as a starting point to do better modeling.
If there’s some steps you don’t understand, post them down here and I’ll do my best to explain them to you ;)
Dear Arno,
You did a really great job on the rim and breaks =). Now to my problem, Iam a student on collage in Sweden, and we have been moddeling in alias for a month now, mostley tutorials =(, and our teacher is really not suited to educate us because he is just really good at photoshop and not alias, if we have a problem he most of the time makes it worse or tells us to google the answer =(. Iam now asking if you can help me with a produkt I want to modell up, I can send you how far I have come and a picture of the produkt, I havent come that far =( but if you are willing to help I would be greatful for it. You have my email so send a message or something so that I get yours and can provide you with the files =).
Best regards// Milo a student in need for help =)
@Milovan
I’ll be happy to help you ;)
In order to share your file, you can use free file hosting like http://www.box.net
Then post back a comment with the url of your file(s) in order that anyone can see what’s going on.
Hi again =), sorry but we have no acces to the box.net site or other, the school limits this =(, I can send the files on your email maybe?
//Milovan
Hello Milo!
About rendering…this is patience tests, tests and tests. It’s like cooking
The ones you have here are nice for a student project.
If you want more feed back you can post on a forum.
About the modeling:
You used nicely the revolve tools.
Generally do not use the skin surface (only for really simple surface), because you have no control of the finals surfaces.
Try to always construct 4 sided surfaces, then trim them.
(Using rail surface, square surface…)
I draw you a step by step (with comments at each step) way of doing it, it’ not exactly your shape, but it’s to understand the process(It’s not the best and unique approach…it’s only mine…)
I know that at the end of a project, you’re tired to see it, but you’ll see a cleaner way to do it, and nicest surfaces.
Hope this help you for other project.
Let me know,
Arno.
An image of Milo’s project (.jpeg):
http://www.box.net/shared/ar2hrbl8og
Milo’s original file(.wire):
http://www.box.net/shared/m5vmmydc0w
My commented file (.wire):
http://www.box.net/shared/dh65mcj34o
Hello,
I must say i am impressed by your modeling and render quality, i have been using alias for about 3 years now, but i never have more than 10 - 15 hours to model a car.
I was just wondering, did you use a diferent rendering engine than mental ray? the quality of your images is certanly far greater than anything i have ever achieved on the default renderer, i dont even know if it can be changed
thanks